• Disclosure
  • Privacy Policy
  • DMCA Policy
  • CCPA
  • Medical Disclaimer
  • Contact
  • About
Saturday, May 28, 2022
Smith County News Online
  • Home
  • News
  • Business
  • Technology
    • Crytpocurrency
    • Gaming
    • Gadgets
  • Sports
  • Health
  • General
    • Business Services
  • Travel
  • Press Releases
  • Popular
No Result
View All Result
  • Home
  • News
  • Business
  • Technology
    • Crytpocurrency
    • Gaming
    • Gadgets
  • Sports
  • Health
  • General
    • Business Services
  • Travel
  • Press Releases
  • Popular
No Result
View All Result
No Result
View All Result
Home Technology Gaming

Global Gaming Console Market Size To Expand Significantly Through 2027 – GlobeNewswire

by NewsReporter
April 6, 2022
in Gaming
global-gaming-console-market-size-to-expand-significantly-through-2027-–-globenewswire
Share on FacebookShare on Twitter

Pune, India, April 06, 2022 (GLOBE NEWSWIRE) — According to MarketStudyReport, global gaming console market size is projected to grow at a CAGR of over 8% from 2021 to 2027. The expansion is creditable to rising demand for virtual reality-based gaming, and increasing disposable income of individuals.

83a5ada4 9827 49d8 8c50 74de46701ad9

The document also elucidates the various market segmentations and how they contribute to total industry compensation. Furthermore, the report discusses the regional extent as well as the competitive arena of this business domain, ensuring outstanding decision-making during the investment evaluation process.

Technological innovations in gaming, in consort with quickly growing trends, such as cloud gaming and virtual reality-based gaming, have enhanced market growth in recent years.

Request Sample copy of this Report @ https://www.marketstudyreport.com/request-a-sample/4547845/

Moreover, futuristic inventions such as cloud-based gaming, which allows gamers to access games from anywhere at any time without the need for specialised technology will continue to stimulate the worldwide gaming console market outlook.

COVID-19 impact:

The advent of COVID-19 pandemic forced the global population to stay indoors and find activities to keep themselves occupied. Consequently, consumers started spending more time in online gaming, thus boosting the demand for gaming consoles.

Market segment overview:

In terms of application spectrum, the marketplace is split into gaming and non-gaming.

Based on type terrain, the industry is bifurcated into handheld consoles, and home consoles. The handheld console market has been divided into portable and non-portable categories. Among these, the non-portable handheld gaming console market in Europe is anticipated to reach over USD 6 million in shipments by the end of 2027.

Speaking of end-use scope, the market is classified into residential, and commercial. Out of which, the commercial segment in North America holds 60% revenue share at present and is expected to grow at a CAGR of over 7% over the forecast period.

Regional scope:

Regionally speaking, Latin American gaming console market size is expected to grow significantly, with a CAGR of 8% throughout the study period, owing to growing number of active gamers in the region.

Meanwhile, Middle East & Africa industry is slated to progress considerably at a CAGR of 4% over the review period, due to significant advancements in gaming console technology in the region.

To access a sample copy or view this report in detail along with the table of contents, please click the link below:

https://www.marketstudyreport.com/reports/gaming-console-market

Competitive dashboard:

Speaking of the competitive arena, Valve Corporation, Sony Group Corporation, Samsung Electronics Co. Ltd., Panasonic Corporation, NVIDIA Corporation, Nintendo Co. Ltd., NEC Corporation, Microsoft Corporation, Logitech International S.A., and Atari Corporation are the leading players in global gaming console marketplace.

Gaming Console Market, Type Sub-Segments (Value, USD Million, 2017-2027)

  • Home Consoles
  • Handheld Consoles
  1. Portable
  2. Non-portable

Gaming Console Market, Application Sub-Segments (Value, USD Million, 2017-2027)

  • Gaming
  • Non-Gaming

Gaming Console Market, End-Use Sub-Segments (Value, USD Million, 2017-2027)

  • Residential
  • Commercial

Gaming Console Market, Geographical Fragmentation (Value, USD Million, 2017-2027)

North America

  • U.S.
  • Canada

Europe

  • UK
  • Spain
  • Italy
  • France
  • Germany
  • Russia

Asia Pacific

  • India
  • China
  • Japan
  • Singapore
  • South Korea
  • Australia

Latin America

  • Mexico
  • Brazil
  • Argentina

Middle East & Africa

  • South Africa
  • Gulf Cooperation Council (GCC)

Gaming Console Market, Company Profiles (Value, USD Million, 2017-2027)

  • Valve Corporation
  • Sony Group Corporation
  • Samsung Electronics Co. Ltd.
  • Panasonic Corporation
  • NVIDIA Corporation
  • Nintendo Co. Ltd.
  • NEC Corporation
  • Microsoft Corporation
  • Microsoft Corporation
  • Logitech International S.A.
  • Atari Corporation

Table of Content:

Chapter 1   Methodology & Scope

1.1    Scope & definitions

1.2    Methodology & forecast parameters

1.3    COVID-19 impact

1.3.1    North America

1.3.2    Europe

1.3.3    Asia Pacific

1.3.4    Latin America

1.3.5    MEA

1.4    Data sources

1.4.1    Secondary

1.4.2    Primary

Chapter 2   Executive Summary

2.1    Gaming consoles industry 360 degree synopsis, 2017 – 2027

2.1.1    Business trends

2.1.2    Regional trends

2.1.3    Type trends

2.1.4    Application trends

2.1.5    End use trends

Chapter 3   Gaming Consoles Industry Insights

3.1    Industry segmentation

3.2    Impact of coronavirus (COVID-19) pandemic

3.3    Industry ecosystem analysis

3.4    Technology & innovation landscape

3.5    Regulatory landscape

3.6    Industry impact forces

3.7    Growth potential analysis

3.8    Porter’s analysis

Chapter 4   Competitive Landscape,

4.1    Introduction

4.2    Competitive analysis of major players

4.2.1    Microsoft Corporation

4.2.2    Sony Corporation

4.2.3    Nintendo Co. Ltd.

4.3    Competitive analysis of other prominent players

4.3.1    NVIDIA Corporation

4.3.2    Samsung Electronics Co. Ltd.

4.3.3    Logitech International S.A.

4.4    Vendor adoption matrix

Chapter 5   Gaming Consoles Market, By Type (Revenue and Shipments)

5.1    Gaming consoles market share, by type, 2020 & 2027

5.2    Home console

5.2.1    Market estimates and forecast, 2017 – 2027

5.3    Handheld console

5.3.1    Market estimates and forecast, 2017 – 2027

5.3.2    Portable console

5.3.2.1    Market estimates and forecast, 2017 – 2027

5.3.3    Non-portable console

5.3.3.1    Market estimates and forecast, 2017 – 2027

Chapter 6   Gaming Consoles Market, By Application (Revenue and Shipments)

6.1    Gaming consoles market share, by type, 2020 & 2027

6.2    Gaming

6.2.1    Market estimates and forecast, 2017 – 2027

6.3    Non-gaming

6.3.1    Market estimates and forecast, 2017 – 2027

Chapter 7   Gaming Consoles Market, By End Use (Revenue and Shipments)

7.1    Gaming consoles market share, by end use, 2020 & 2027

7.2    Residential

7.2.1    Market estimates and forecast, 2017 – 2027

7.3    Commercial

7.3.1    Market estimates and forecast, 2017 – 2027

Chapter 8   Gaming Consoles Market, By Region (Revenue and Shipments)

Related Report:

Cloud Gaming Market Size, Growth Potential, Competitive Market Share & Forecast, 2019- 2025

Global Cloud Gaming Market is expected to surpass USD 8 billion by 2025. The prices of associated gaming consoles have increased dramatically over the years. In the present scenario, purchasing these high-end games requires considerable investment for customers. The average price a typical gamer invests in assembling his/her games consoles ranges between USD 800 to USD 1,000. The prices of gaming consoles have kept on changing from generation to generation and year to year based on the integration of new advanced components in machines. This price surge has restricted its usage in over 70% of its potential buyers. Over 60% of gamers across the globe do not have access to computer systems that support specifications needed to play AAA level games. The introduction of cloud gaming approach can enable companies to expand the customer base across various price-sensitive customers, increasing their profitability and generating new revenue streams.    

About US:

Market Study Report is a hub for market intelligence products and services.

We streamline the purchase of your market research reports and services through a single integrated platform by bringing all the major publishers and their services at one place.

Our customers partner with Market Study Report, to ease their search and evaluation of market intelligence products and services and in turn focus on their company’s core activities.

If you are looking for research reports on global or regional markets, competitive information, emerging markets and trends or just looking to stay on top of the curve then Market Study Report, is the platform that can help you in achieving any of these objectives.



SKYLINE MARKET RESEARCH LLP

Related Posts

apple-tests-several-new-macs-with-next-generation-m2-chips-–-bloomberg-news-–-reuters

Apple Tests Several New Macs With Next-Generation M2 Chips – Bloomberg News – Reuters

by NewsReporter
April 15, 2022
0

The Apple logo is seen at an Apple Store in Brooklyn, New York, U.S. October 23, 2020. REUTERS/Brendan McDermidRegister now for FREE unlimited access to Reuters.comApril 14 (Reuters) - Apple Inc has started internal testing of several Mac models with next-generation M2 chips, Bloomberg News reported on Thursday citing developer...

the-biggest-gaming-news-for-april-14,-2022-–-thegamer

The Biggest Gaming News For April 14, 2022 – TheGamer

by NewsReporter
April 15, 2022
0

Elon Musk is trying to buy Twitter and Cyberpunk 2077's first expansion won't arrive until next year. We're nearing the end of the week but that doesn't mean that the news has slowed down. We've got plenty of big stories today, the biggest being Elon Musk's attempt to buy Twitter....

Latest Ukraine-Russia War News: Live Updates – The New York Times

by NewsReporter
April 14, 2022
0

Please enable JS and disable any ad blocker

benq-to-showcase-latest-lineup-of-gaming-monitors-and-accessories-at-pax-east-–-pr-web

BenQ To Showcase Latest Lineup Of Gaming Monitors And Accessories At PAX East – PR Web

by NewsReporter
April 14, 2022
0

“Our goal is to provide the most immersive gaming experiences to consumers to allow them to compete at the highest level while having fun,” said Houston Wei. “We look forward to sharing the newest technology and products that we have developed for every type of gamer at every level at...

Smith County News Online

© 2021 Smith County News Online

Navigate Site

  • Disclosure
  • Privacy Policy
  • DMCA Policy
  • CCPA
  • Medical Disclaimer
  • Contact
  • About

Follow Us

No Result
View All Result
  • Home
  • About
  • DMCA Policy
  • Medical Disclaimer
  • Privacy Policy
  • Disclosure
  • CCPA
  • Terms of Use

© 2021 Smith County News Online

We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. By clicking “Accept All”, you consent to the use of ALL the cookies. However, you may visit "Cookie Settings" to provide a controlled consent.
Cookie SettingsAccept All
Manage consent

Privacy Overview

This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary
Always Enabled
Necessary cookies are absolutely essential for the website to function properly. These cookies ensure basic functionalities and security features of the website, anonymously.
CookieDurationDescription
cookielawinfo-checkbox-analytics11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics".
cookielawinfo-checkbox-functional11 monthsThe cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional".
cookielawinfo-checkbox-necessary11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".
cookielawinfo-checkbox-others11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other.
cookielawinfo-checkbox-performance11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance".
viewed_cookie_policy11 monthsThe cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data.
Functional
Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features.
Performance
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Analytics
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc.
Advertisement
Advertisement cookies are used to provide visitors with relevant ads and marketing campaigns. These cookies track visitors across websites and collect information to provide customized ads.
Others
Other uncategorized cookies are those that are being analyzed and have not been classified into a category as yet.
SAVE & ACCEPT